Get Hobbits Kingdoms of Middle-Earth here:.This video is part of a promotional campaign for Hobbit: Kingdoms of Middle Earth.
Troop Unit Levels and Efficacy:
For The Hobbit: Kingdoms of Middle-Earth on the Android, a GameFAQs message board topic titled 'Ehr Mer Gerd! The game is shutting down. Find all our The Hobbit: Kingdoms of Middle-Earth Questions and Answers for iPhone/iPad, Android. The FAQ for The Hobbit: Kingdoms of Middle-Earth plus great forums and game help. The Hobbit: Kingdoms of Middle Earth is a top-grossing game on iOS based on the popular fantasy franchise. Players build varied structures, upgrade them, apply research to unlock new units or improve the performance of existing ones, and outfit familiar heroes to lead armies into battle. There’s a whole lot to this game, and it’s a bit overwhelming at first, but these tips should help. Dale was a city of the Northmen in northeastern Middle-earth, destroyed by the dragon Smaug in TA 2770, and then rebuilt after Smaug's demise, widening and becoming a great realm of Men. Dale was situated in the valley between the south-western and south-eastern arms of the Lonely Mountain, nestled in a sharp U-shaped bend of the River Running. It was known as a merry town that traded, mainly.
There are three tiers of combat Units, organized by attack power. (These are indicated by gold stars below the graphic for each Unit type.)
T3 – *** (Supply Wagons [A:0;M:0], Heavy Mounts [A:4;M:24], Battering Ram [A:4;M:24], Catapult [A:4;M:24])
Obviously, Tier level determines combat efficacy in regards to Attack and Life. Leveling your Hero will provide bonuses, as will Runes.
>>During Wartime<< Alliance Chat is for combat coordination ONLY. There is to be no discussion of resources, how your day was, etc. (We now have a forum where are general communication can be carried out during Alliance Combat. Hide/Unhide Troops: (Select Keep – – > Overview – – > Hide All Troops (On/Off))
Have all troops hidden unless you are actively watching for incoming attacks or you are currently defending an incoming attack.
Methods by which you can test your foes (or your foes can test you):
Wall Test – Your foe may attack you with a cart; obviously this is not a viable attack, however your foe may use this method to determine whether or not your Troops are hidden and gauge your Wall Defenses.
Without Wall Troops, your enemy will take gold and resources over Vault Limit.
Keep your wall fortified with 100 of each type of Wall Defense Unit to stop sneak attacks. (If your troops are not hidden, however, you will simply meet your foe in combat.)
In this case, your best Hero should be out in front, in the Training position.
Hero Lvl adds aid (buffs and boosts) to your troop units. (+HeroLvl%) (Heroes can be found, adjusted and assigned in your Great Hall.)
Always set your Hero before Un-hiding your Troops.
I.) Move most of your army to a nearby Wilds you control, allowing only a small contingent to meet their troops, (or carts/wagons in the event of a Wall Test)
– This will result in the enemy receiving a false report, and they will think you have significantly less forces at your disposal than you actually do.
FOE UNDERESTIMATION IS YOUR FRIEND:
You can then recall your army, assign your Hero, your enemy will send a small army and you will demolish them.
Be sure to pay heed to incoming enemy reports. If they are close they could arrive between 30s and 10m. With Mithril it will be instant. (Farsight is a PRIORITY as far as research is concerned.)
Defending player chooses their move first. Remember, troops hit according to tier level, T1 engaging first.
If an enemy attacks you, BE SURE TO GET THEIR COORDINATES so that we, as an Alliance, can retaliate. Reports and standings leave a trail you can follow.
Make sure you are hitting with a “Meat Shield” – in other words, throw out large amounts of T1s to take the brunt of the enemy attack, then your T2s and T3s (which take much longer to regenerate) only add to the attack bonus, in a heavy way.
IF YOU ARE ATTACKED: Do not sent messages to the Alliance, do not jump in chat and panic. All we want to know is:
Attack or Wall Test? Time Before Enemy Arrives? Incoming Hero Lvl? Incoming Might? Your Hero Commander’s Level?
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start.txt · Last modified: 2020/06/27 11:48 by admin
Welcome
This site is not provided by Kabam or Gaea Mobile and is unrelated to them.
This site is not provided by Kabam or RockYou and is unrelated to them.
Click on Maps and pick your domain.
Keep 'The Hobbit: Armies of the Third Age' servers alive! 2012-2014
It can take several days to update a map because each player needs a separate web request. In other games a single web request can grab many players.
There're many low valor players whom are idle. Low valor players are only updated every 5 updates.
No wildernesses are updated, it would take too long to click every tile on the map.
Thirst of Night 2011-2013
The old maps have been archived, you can download them from here: Archived maps These are the maps for the Kingdoms of Camelot game on facebook. For the iOS game click on 'Battle of the North' on the left side.
The SEA games are not updating any more since they made the last game update, I am no longer able to run it on the iPod. And they're not available for Android.
This website is not provided by gnetop and is unrelated to them.
In the alliances in the game there're players that are not in the map. So they won't be listed here. If a player from your alliance is missing on this site, you can transport to them and see how long it takes, If it takes 06:45, they're off the map. Usually transports will take less than 02:00
They have restricted the map updates, they're happening slowly now. They'll be updated every 2 days if someone has been searching on the map.
Rarely, some of the tiles on the map are missing. I've gotten this down to less than 0.1% of the tiles.
The map coords are have different negative/positive numbers to show their locations.. NW is -1,-1 NE is -1,1 SE is 1,1 SW is 1,-1
Contact us if you're still playing on the older merged realms and want the map updated.